![]() It can be done with the option UserHacks_DateGL4 = 1. ![]() ![]() If you feel the extension is too slow, you can try disable some gl barrier (aka "damn the torpedo full steam ahead!"). You can also enable it on AMD too (set it to 1 this time) but no guarantee. You can disable it when you disable gl image extension (override_GL_ARB_shader_image_load_store = 0) Note: DATE is used for shadows (persona 3) and others effect Gsdx ogl: Enable by default advance DATE effect on nvidia (GL4 GPU) UserHacks_AlphaStencil will take precedence on override_GL_ARB_shader_image_load_store The "don't let users shoot themself in the foot" commit Removed an incorrect/pointless patch on the US version. GameGB: Syphon Filter - Omega Strain Europe patch for Flashlight. SPU2-X: Just fixing up a small error i came across while looking into something else. GSdx: A few small post-processing changes, to accommodate future updates.Īlso removed the fallback recovery ps, and replaced the compile fail catch to a simple console print. They should now display correctly in those editors. Reformatted fx files that were causing issues on certain text editors. Also adjusted the number of scanlines depending on if the game is using interlacing or not. Remove vs2008 project files, since they have become outdated, and complicated to maintain.Ĭounters/Vsync: Adjusted VSync according to an older test we had. Until i can work out why we will go back to the old half n half timing which all known games seem happy with. Vsync: Put it back to half slices, there seems to be games which don't like the vsync timing more accurate either way. If you're gonna do a revert, you might as well do it properly :P If you don't want it doing properly, give it to me. Thanks to Kingcom for coding it all and mziab for Linux patches Scan for functions (incomplete), show macros Conditional execute breakpoints (r5900 only) Advanced disassembly view for R5900 and R3000 Missed these files while juggling with gitsvn Really, svn? those files clearly were in the patch I gave you, you created them on disk, how did you forget to add them to the commit?! Set EECycleRate = whatever (between 3 and 99). Requires editing the pcsx2_vm.ini directly. Kingcom fixed a small annoyance where the savestate hotkeys would defocus the GS window, causing them to not work after one use.Īdded insane EE cycle rate multipliers because they get requested so much. Reduce_gl_requirement_for_free_driver => set it to 1 to only required a 3.0 context (you still required the good extensions) Will be loaded => got nice picture with "Bouken Jidai Katsugeki" However if you activate the code with the interpreter, the exception will be fired and new tlb setting Pcsx2: on going work to better support tlb missĬurrenty code isn't activated because it will crash any game that do a tlb miss (with the recompiler) data() method to get string dataĬrashfix for a weird GIF_FLG_IMAGE2 situation in Wallace and Gromit Project Zoo. * rename _rdtsc so I won't conflict with gnu version * Enable the previous tlb miss fix on the interpreter * Fix some issue with the new debugger on linux Pcsx2: fix window compilation + a couple of extra ) Added some warnings for DMA stall control which isn't implemented, hopefully somebody will find a game that does it so we can add/test it :) Standardize the IPU and SIF dma's to use the standard chain handling in hw.c, fixed up some DMA resuming stuff in the forementioned units, VIF, GIF and SPR. Implemented GIF_MODE Masking fixed the All Star Pro Wrestling series slowness/hanging. (Kingcom): other functions in other units use it, and get linker errors like this (Kingcom): it seems inline breaks gcc, as it can't extern a function declared with inline Apparently it tries to use an invalid DMA mode, so we shall assume they meant "chain" 14:41:44 Removing them.ĭMA: Fix for FFXII in r5915. These logs never helped solve issues and they tend to spam in some games. Path3 Masking: Lower the Intermediate mode threshold for smaller packets, fixes some small texture glitches on Path3 masking games such as Wallace & Gromit (seriously, i don't remember changing this!) Note2: PSX games don't work yet 10:11:28ĭon't know how/why these changed in the DMA commit, but reverting to what it should be. Note: Missing Visual Studio 2012 / 2010 project files and Linux makefile additions. Because the PSX rules!Īll work done by Refraction, I'm just the commit guy for this. Initial work on getting further with PSX mode. Rename Gte.c into Gte.cpp need to be done on windows too Took a bit of trickery since I don't have 2012 installed but I hope it works. Linux: fix compilation issue with recent Mesa (gentoo) GSdx-ogl: GL4.1 program shader is optional
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![]() EPA due to elevated metal concentrations, including mercury and arsenic, associated with mine tailings, sediment and water.Īn interdisciplinary team of U.S. This site is being evaluated for remediation by the U.S. Cinnabar Creek, a tributary to this stream, flows through the Cinnabar mine site, an inactive mercury mining site. The East Fork South Fork Salmon River watershed in central Idaho is at the headwaters of the South Fork Salmon River, a spawning area for Chinook salmon, steel head and bull trout, fish that are listed under the Endangered Species Act. Mine tailings from the historical Cinnabar mine site in Idaho. Evaluating environmental impacts of historical mine sites is most effective if conducted using teams of multi-disciplinary scientists, including hydrologists, geologists, geochemists, and ecologists. Of these, the Government Accountability Office estimates 131,000 are abandoned hardrock, or base metal (e.g., gold, silver, copper) mines in the western United States, with approximately 33,000 sites resulting in the degradation of environmental quality.įew of these sites have been evaluated to determine potential for continued environmental impacts, or exacerbated environmental impacts resulting from shifting land-use, including urbanization, road construction, or a resurgence in mining. In fact, the Bureau of Land Management estimates up to a half-million abandoned mine lands exist in the United States. However, as those mines played out and miners moved on, the mines themselves remained. Mining activity in the 19 th to 20 th century was one of the drivers of western expansion in the United States. Videographer: Jacob Massey, USGS (Public domain.) JoAnn Holloway, biogeochemist with the USGS Mineral Resources Program, explains how interdisciplinary science can help better inform the conditions of a complex ecosystem. |
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